Playing brings temporary wholeness into our imperfect world and our complicated lives. Playing, we discover our individual qualities and develop our personality. In the Homo ludens exhibition, young talents discover their personal vision of a playful use of products within the framework of a humorous, multi-sensory and interactive exhibition architecture.

Homo ludens - the playing human is an explanatory model according to which humans develop their abilities primarily through play: The human being discovers his individual characteristics through play and becomes his personality through the experiences made there. Playing is thereby equated with freedom of action. It requires own thinking. The model says: "Man needs play as an elementary form of finding meaning."Into the imperfect world and into the confused life, play brings a temporary limited perfection. The game is the return to the infantile self and lets us be children again in everyday life. Although play is associated with naivety and carelessness, it still requires absolute order.

On different levels the game is framed in basic conditions which manifest themselves through a temporal and spatial limitation. The slightest deviation from the set of rules causes the collapse of a meticulously worked out set of rules. The human being discovers his individual characteristics in the game and becomes his personality through the experiences made there.Within the exhibition "Homo Ludens", young product designers are invited to present their personal visions in the framework of the Passagen framework programme at the Imm, the international furniture fair.

The exhibition is intended to enable young talents to expose their individual vision to playful people by designing the products they show. The focus here is on a humorous and interactive exhibition architecture that frames the curatorial concept "Homo Ludens" in a multi-sensory exhibition.

This project was supported by Sabine Voggenreiter, Campari & Dublab



13.01.2018 6PM



Kunsthaus Rhenania
Bayenstraße 28
50678 Cologne

Sophia Schach 

Hieronymus Caspar Rönneper

Silicone Carne
Elissa Lacoste

These objects were born from an exploration between the bone and the skin, where the structure leads to fleshly shapes in a sensual skin complexion. They are colored with natural pigments and spices as if they joyfullywallowedinthesoil.Theirfascinatingtextureraises curiosity and have an unexpected touch, which invites you to caress them once familiar with their tactility.

The strange, or zoomorphic shapes, allow them to reach a different status from other furniture, when one could almost consider them as companions, as animals or as playmates in an imaginary world. They become animated in their observer’s imagination; laying, walking and running around the space they inhabit.


Kami Blusch

A work site, a construction site as a visual playground. Works takes its inspiration from the temporary look and elements that are used while working on a building site, like tapes, covers, streamers or spotlights – elements that signal a work in progress, that describes the ordinary and real life.

Observing such a work zone from a distance, we find entertaining colors, see queer shapes and start putting the seen into an abstract and new context. This allows us to playfully propose a surreal construction site,a construction-kit as a tool to ludic scenarios and unexpected settings.


Standing Textile (s)
Fransje Gimbrere

The desire to bring textile into the interior in a different way than we are used to, resulted in a technique that creates fragile looking skeletons, that give the suggestion of a solid volume.

A lack of support and hollowness make them seem on the edge of breaking, though their structure is strong and sturdy.
The volumes are built up, thread by thread, on a custom- made weaving loom 3D-woven configurations are experimentally discovered on the spot, resulting in an engaging play of repetition and overlapping lines, that create an interesting visual interference. This method creates endless possibilities in color,
shape, material and application, giving direction within the interior, without diminishing the sense of space. ‘Standing Textile(s)’ fuses the craft of weaving with new technologies and aesthetics, questioning the use of textiles in interiors and architecture.


Void Shapes
Jessie Derogy

„If I open my mouth and put a flower inside, I‘ll be a vase.“

Void shapes is a series of vases, based on the idea that everything is a vase. What defines an object as a vase, it’s his capacity to contain. Everything in our surroundings is a container of something; a man as long as he breath contain life, a laptop is the container of technology, a bulb contains the electricity and clothes contain our bodies. There is a real similarity between a flower container and clothes; they both need to be full filled to assume and reveal their functions. They contains and preserve life. By adapting clothes to impermeability, it allows to express a new shapes vocabulary regarding vases. Therefore, the project claims that what we see and recognize as being a vase is not an absolute truth. The vase gives a shape to the void before to shape the water it contains.


Studio Mousse
Lea Mestres

Concept Drawing


Anemone Lamp
Jennifer Hardel 

It comes from the ocean depths. Where the light is distorted, where the light melts in the shadow. Where currents undulate through his sprawling hair.

Some time ago, the man was able to remove it from its natural habitat. Now, the anemone lamp is docile, she accepts that we can style her. In fact, we tame her.
It must be said that she became domestic.

Through this metaphor, the idea is to bring some imagination and crosses between heavens and oceans, in the ordinary world in which we live. The game is no longer limited to an infrastructure or a spatial and
temporal delimitation, it enters into the use of the object, and its imaginary. The anemone lamp exists in three sizes. We can on each of them, style their
sprawling hair according to the lighting that we want.


„All grown-ups were once children, but only few of them remember it.“
Clara Sophia Uerlichs & Marit van Heumen

At the Exhibition of ‘Homo Ludens’- Clara Sophia Uerlichs and Marit van Heumen show a composition of three objects.
An interactive installation of three objects forming a conceptual composition dealing with the matter of playing and experimenting with materials, colours and forms. The objects consist of three main materials with contrarious qualities. Glass, Metal and PVC. All of theses materials are linked to an unexpected characteristic.

With these objects reflecting surfaces meet mobility, transparent layers meet flexibility and shapes meet bold colours. These objects together create a composition in which the visitor can experience interactively and through haptic experiences subliminal childhood memories which appear very personal and unique.


*PDNS – Play Does Not Stop.
Aleksandra Jakuc & Jonathan Kok Wai Ho 

The need to play is inherent in every human being. Society has conditioned us to associate it with childhood, but does this notion of ‘play’ really stop as grow older or are the same qualities framed differently in our adult lives?

Play is everywhere. From tinkering in the shed, messing around in the kitchen, fooling around in the bedroom and experimenting with drugs. PDNS* is an installation combining the concepts of play through diffrent contexts; From the innocence of childhood to the perversity we develop as adults.

By blurring the borders between both perspectives, Aleksandra and Jon aim to question the way we view play and to challenge our preconceived ideas about the world around us.


Playful Domestic Props
Sara Kadesch

With ‘Playful Domestic Props’, Sara Kadesch seeks a combination of design and play. The ambiguous design triggers a playful way of perceiving, as well as unfamiliar behaviors and new, original ideas.

These props for the home are not limited to a certain age group and are characterized by the wide variety of possible interpretations. By interacting with the props, we can become more emotionally engaged with our surroundings. They aim to create an experimental playground for more creativity and self-reflection.

For, according to the German philosopher Martin Heidegger, building and rebuilding our domestic environment is deeply connected to who we are. If we enhance the creative options of our interior, we can develop ourselves further.

These props serve as a lens and research tool to take a closer look at the cultural identity, behavior and mindsets within a family. They explore what happens when we empower children and adults to build their own world.

Manon Ritaly

Even though we fill our homes, schools, offices and public space with objects, we do not pay that much attention
to them. And yet they are continuously sculpting our domestic landscape.

I want to reshape these landscapes by conjuring up new worlds. The objects from ‘Talkative Uniform’ do not have an obvious function; their aim is to trigger the imagination. They call for attention, not by shouting out loud, but by inviting people to project new stories onto them. By doing so, they come to life.

They are free to be used, without rules or restrictions – their function is entirely shaped by the needs and desires of the user. The tactile velvet cover provokes a desire to touch, the visual aspects seduce the user’s senses and imagination. Call them gymnastic structures, lamp anatomies, hatracks... or anything you like! By using them, a strong personal bond will be forged, that exists only between the object and its user.



SKONNE was founded in 2017 with the ambition to create contemporary products that are designed in the right style and the right colors, yet suitable to be modified to meet your taste exactly. The first product of SKONNE are custom designed carpets offered via a web-app, called the Carpet Creator.

Pattern designs are vast landscapes of interesting shapes and details. The Carpet Creator app enables you to select a custom section of wonderful pattern designs. The result is a one-of-a-kindcarpet,printedinfullcolor.Thecarpetsthat arise from the Carpet

Creator are part of an infinite collection, yet each carpet is unique and a reflection of one’s particular taste.

Playground 1, 2, 3
Studio Kuhlmann

Two mirrors for exploring the body, two teetering benches for balance, a table and a stool inspired by
a rocking horse. Playground 1, 2, 3, is a small series
of home furniture inspired by a playground, a place where children develop social behaviour that becomes effective until their adulthood.


Travel System for Passagen Cologne 2018
Tim Hattrick & Matthew James Moore

For ‘Homo Ludens’ Tim Hattrick and Matthew James Moore have created two separate modular travel systems, exploring the materiality of their lifestyles. Based on standard Euro Stacking Containers,these objects will detail everything they will need personally during their time in Cologne whilst remaining spatially efficient for transit. Together these units will act as a diagram of a collaborative practice between their two distinct perspectives.



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